عکس mvdhout1992
Red Alert patch based on the 3.03 patchAssembly
موضوع‌ها
۰
فورک‌ها
۵
ستاره‌ها
۷
تاریخ ایجاد
۱۹ آبان ۱۳۹۱
آخرین بروزرسانی
بیشتر از ۷ سال قبل

Red Alert 3.03 "p" series

This represents the culmination of many years work at modding and patching the Windows 95 edition of Command & Conquer: Red Alert. See features.txt for a list of added features. The complete feature list also includes the following separate software:

The complete patch also includes game data files fixes and additions. These aren't included in this repository yet but will be added in the future once a command line tool to build MIX files is finished. (MIX files are files archives loaded by the game.)

Building

Windows binaries of the tools to modify ra95.dat are in tools/. Users of other OSes can find the tools' source at in the nasm-patcher repo. RA-specific patches are in src/. Just run build.cmd from the root directory with ra95.dat present to compile the tools and apply the patches.

Instructions

  1. git clone git@github.com:cnc-patch/ra303p.git
  2. cd ra303p
  3. build.cmd

The PE section insert tool, "extpe" might not be production quality for anything else than Red Alert. I hope it can be perfected to add a section to any image without causing problems for the running program.

Authors

In alphabetical order

  • hifi
  • iran
  • sonarpulse

Acknowledgments

This patch couldn't have been made without the help of the following persons:

  • CCHyper: Sharing his vast analysed Red Alert engine database with me and code contributions. Also extended the excutable with a game icon.
  • FunkyFr3sh: Lots of testing, suggestions, game knowledge, language packs, expansion maps converted to .MPR and much more. You're awesome, dude!
  • Nyerguds: Contributions to the patch and sharing C&C95 engine knowledge.
  • AlexB: Various ideas and addresses used for Arda's fixes taken from his Arda project. In Additional lots of information taken from the Arda manual.
  • Allen262: C&C95 desert and winter theater conversions, testing, map fixes, DOS graphics conversions, beta unit recreations, generic cameos for units which don't have cameos.
  • Merri: Started work on the desert theater conversion which Allen262 based his finished conversion on, also made the game strings editor used by Iran and FunkyFr3sh for language packs and strings fixes
  • ehy: Suggestions and bug reporting.
  • Lovehandles: Testing high resolution patches for in-game LAN dialogs. Which took about 4 hours or so. ;-) And more helpful testing.
  • r34ch: Reporting map bugs and game bugs.
  • Plotkite_Wolf: RedAlertLauncher background image.
  • djohe: Making useful test maps and reporting game bugs, testing too.

If your work is used by this patch and you're not listed here, our apologies in advance. Please send one of the authors a message and we'll rectify the issue.

Issues

The following known issues exist:

  • The 'credits slideshow' screen has slight visual glitching and doesn't show or rotate background images anymore. This was needed to prevent multiple crashes when this screen is shown.
  • When playing windowed on Windows Vista and later Windows operating systems, if Windows Aero is enabled the game might be laggy sometimes. To prevent this enable the 'Disable desktop composition' compatibility option on ra95.exe.