Read more about my animation implementation here
More document/tutorial will be added soon!
mkdir build64 || cmake -A x64 -S . -Bbuild64
npm run cmake-windows
Currently most of recent examples won't run on mac because of no geometry shader support. I'm trying to use compute shader for animation, particle and replace all geometry shader usages with compute shader
Using make
mkdir build64
cd build64
cmake .. -DCMAKE_BUILD_TYPE=Debug (Release) Or you can use npm run cmake-mac
make
./MFaEngine
If you prefer Xcode, create a build folder then execute following command from inside that folder:
cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=./ios.toolchain.cmake -DPLATFORM=MAC
Not complete yet!
mkdir build
cd build
cmake ..
For debug build
cmake -DDEBUG_MODE=ON ..
For release build
No extra flag needed
Open android folder using android studio. You might need to change ndk version based on your installed version
cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=./ios.toolchain.cmake -DPLATFORM=OS64COMBINED
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